Software Development Manager at Amazon Game Tech
Born in Malaysia, Danielle’s early career was in industrial software research and development in graphics, and high throughput large data analysis and visualisation. But wanting to merge her passion for video games with her day job, she decided to pursue a career in the games industry in the United Kingdom. Her experience ranges from gameplay programming, engine development, backend architecture, game economics, cloud services, game publishing, and any up and coming next gen tech in games.
Danielle has worked and met with many talented individuals throughout her career in games and always is interested in the blend of technology with creativity. Her proudest moments are within the games she worked on such as the “Life Is Strange” series, “Just Cause”, “Disney Infinity”, “Devil May Cry”, and the opportunities to bring joy to gamers from all backgrounds.