Art & Animation Summit 20212021-12-17T12:28:53+01:00

Art & Animation Summit

Dec 14 & 15, 2021 (online)

Creating the look, style and imagery of digital games.

Join us at the devcom Art & Animation Summit on December 14 & 15, 2021!

For our next summit, we will create a 2-day program packed with talks, panels, fireside chats, and workshops.

Renowned international games industry experts and artists will be sharing insights into their work and their approach to topics like 2D and 3D animation, character design, environment building, UI, visual effects and more.

A game’s visuals are without a doubt one of the most important aspects – from gorgeous pixel art to photorealistic imagery, lighting, stunning VFX, and fluid animations.

During this 2-day summit, renowned artists from all around the globe will present their works to the devcom audience, share insights into their artistic work processes, and dissect the individual steps from first concepts to final products.

Attend numerous talks and panels, participate in Q&A and dedicated portfolio review sessions, be a part of our roundtables and exchange and discuss ideas with fellow artists from all around the world, or even exhibit your own artworks in our online gallery and – with a bit of luck – win some fantastic prizes.

Xsolla is excited to be a Platinum Sponsor at the devcom Art & Animation Summit on December 14 & 15.

We admire the creative talent that brings your games to life visually and partnerships that bring commerce to their hard work. Visit our virtual booth and learn how to accelerate your video game growth globally.

Speakers & Sessions

++ Click on the speakers’ pictures to see their bios & sessions. ++

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Dickson Agyei Jnr.
Gridlogos.com

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Jonathan Bradley
Toast VR

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Fiona Cherbak
Xbox Games Studios

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Thomasy Chesny
Kinetix

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Nikola Damjanov
Nordeus

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Christian DeAnda
SuperAlloy Interactive

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Andreas Edesberg
Sloyd

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Rodrigo Etcheto
Moonray PBC

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Dan Fessler
Manticore Games Inc.

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Medos Gashi
Kolibri Games

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Mitch Gonzalez
The Third Floor

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Sebastián González Majó
Pomelo Games

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Eric Jacobus
SuperAlloy Interactive

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Mark Johnson
SuperAlloy Interactive

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Mike Jungbluth
BioWare

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Katherine Junginger
Kolibri Games

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Nikita Kayal
Improvive

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Elias Kremer
kaleidoscube

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Halldór S. Kristjansson
Myrkur Games

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Avi Latner
Sloyd

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Richmond Lee
Bit Egg

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Zach Lowery
Epic Games

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Anna Mimik
2FOR2

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Oluwatosin Ogunyebi
Africacomicade

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David Olamide
Dimension 11 Games

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Jari Pauna
Supremacy Games

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Vladimir Petkovic
Adobe 3D&I

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Unna Pussayapaiboon
Niantic

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Jenna Ruth
Insomniac Games

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Jalil Sadool
Steamroller Studios

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Klaus Scherwinski
Freelance Storyboard Artist

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Stefanie Schmiedel
Kolibri Games

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Dominik Schön
kaleidoscube

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Thomas Shiva
Digital Realm Entertainment

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Natasha Skult
MiTale Ltd.

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Chris Solarski
SOLARSKI Studio

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Tasha Sounart
Pixar Animation Studios

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Eric Staub
MESO

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Viktoria Steshina
80 Level

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Kirill Tokarev
80 Level

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Zac Swartout
SuperAlloy Interactive

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Vera Velichko
OWL Studio

Portfolio Sessions: Get your Art reviewed!

We always love to support emerging talents, and especially as an artist, it’s vital to receive feedback and evaluation. The Portfolio Sessions at the devcom Art & Animation Summit are your unique chance to get expert reviews of your artworks and designs!

Stefanie Schmiedel
Lead Game Artist at Kolibri Games

Stefanie started as a traditional animator in the movie industry about 20 years ago. Since then she has moved careers several times to go with the ever evolving creative industry. Stefanie worked in traditional and digital 2D animation, moving to 3D character animation and VFX animation. As well as illustrating children’s books and now working as a Lead Artist at Kolibri Games.

Tue, Dec 14, 2:30 – 3:30 pm (CET)

Natasha Skult
CEO & Creative Director at MiTale Ltd.

MiTale is a game development company focusing on narrative-driven experiences in mixed reality and gamification. Natasha is also a Board Member of IGDA.org and Chairperson of IGDA Finland, and one of the founders and elected Chairperson of The Hive – Turku Game Hub. She is active in academic research and teaches courses in game design and game (digital) art production at University of Turku.

Wed, Dec 15, 2:30 – 3:30 pm (CET)

Vera Velichko
CEO at OWL Studio

Vera is a professional artist, and has been drawing for 27 years, last 10 of them in the game industry, and since 2013 as a lead artist. In 2015, she founded OWL Studio, an art outsource company working with major Russian and European game dev companies. In 2016, she started an online school for artists, running weekly art podcasts and life drawing sessions, and regularly participates in educational programs as a lector.

Wed, Dec 15, 3:30 – 4:30 pm (CET)

How to access:
A Content Pass +, All Access Pass or Recruitment Pass is required for the devcom Portfolio Sessions.
➡️ Go to Ticket Shop

Please note:
After you have registered via our online platform PINE, please reach out to the speaker beforehand with a link or your portfolio attached!

Get Your Ticket!

  • Press Accreditation:
    Please contact Robin Hartmann (devcom Brand, Marketing & Communication) at robin@devcom.global.

Twitch Live Show

Streaming live from the devcom studio, our daily Twitch shows will complement the summit program with insightful interviews, live drawings, tutorials and fun interactions with the devcom community.

Join us on December 14 & 15, starting at 12 pm (CET)!

devcom TWITCH CHANNEL
TUESDAY
WEDNESDAY
11:30 am
12:00 pm
12:30 pm
1:00 pm
1:30 pm
2:00 pm
2:30 pm
3:00 pm
3:30 pm
4:00 pm
4:30 pm
5:00 pm
5:30 pm
6:00 pm
6:30 pm
7:00 pm
7:30 pm
Good Morning!
12:00 pm - 12:30 pm

Official Summit Opening, Day 1: Welcome to the devcom Art & Animation Summit 2021!

Early Access - Special Edition
12:30 pm - 1:30 pm

No Tuesday without "Early Access" – with a tiny tweak! This episdode of our morning show will be hosted by Juliana, Robin and Bas and will be dedicated to topics related to art and animation stuff, of course!

Live Drawing with Bas
1:30 pm - 2:30 pm

Bastian Wilk a.k.a. Bas is a Visual Development Artist and Illustrator, who is also working as a freelancer for the devcom team.

Let's Play & Interview: Anna Mimik (2FOR2)
2:30 pm - 3:30 pm

feat. Anna Mimik, Game Developer at 2FOR2 and also a speaker at the devcom Art & Animation Summit. We talk about Anna’s work, indie team 2FOR2 and their upcoming adventure "Kapi".

Community Fun: Let's Play Mish Mash
3:30 pm - 4:30 pm

feat. Doron Hirsch, Co-founder of Kwa Qua Games It’s our turn to be artsy – or something like that...

Let's Play "Subnautica Below Zero"
4:30 pm - 5:30 pm

"Subnautica Below Zero" is visually gorgeous – reason enough to dive right in!

Session: Producing Realistic Portfolio Shots with Substance 3D Stager
5:40 pm - 6:45 pm

Session: Producing Realistic Portfolio Shots with Substance 3D Stager

feat. Vladimir Petkovic, Creative Director at Adobe 3D&I
In this creative jam session, powered by 80 Level, we’ll go over some tips and tricks in Substance 3D Stager to make your portfolio stand out.
First, we’ll borrow from traditional photography practice to learn how to frame the camera and operate different lights in a scene. Then, we’ll explore how to create a simple studio environment where you can stage your 3D model. Finally, you’ll learn how 3D models can be seamlessly composed with a backplate photo, to produce a highly realistic result.

Interview: Ryan Kingslien (Vertex)
7:00 pm - 7:45 pm

In this interview, powered by 80 Level, Ryan Kingslien from Vertex will give valuable tips on tools and careers.

Community Fun & Goodbye

Good Morning!
11:30 am - 12:00 pm

Official Opening, Day 2: Let’s start another day with many more amazing guests, Let’s Plays and specials!

Session: Houdini - Learn Work Teach Repeat
12:00 pm - 1:00 pm

feat. Nikola Damjanov, Lead Game Artist at Nordeus

In this session, Nikola will guide us through several personal and commercial projects that showcase how Houdini can empower a generalist one-man army to tackle self-improvement, large scale projects and giving back.

Let's Play "The Artful Escape"
1:00 pm - 2:00 pm

Stunning visuals and amazing sound – Annapurna at its best!

Let's Play: "Hades"
2:00 pm - 3:00 pm

Because it doesn’t get old – that’s why!

Interview: Sebastián González Majó (Pomelo Games)
3:00 pm - 4:00 pm

Sebastián González Majó is Animator at Pomelo Games.

After studying in the University of Fine Arts in Montevideo, Uruguay, he taught himself animation and worked for several years as a 3d generalist, animating and doing post-production for advertising, documentaries and music videos. Later in 2013 he joined a group of friends to form Pomelo Games, a studio that today, has successfully developed and released 7 titles for Android and iOS. Until this date he continues to try and beautify games at Pomelo, working on animation, VFX, interaction design and user experience.

Live Drawing with Bas
4:00 pm - 5:00 pm

Bastian Wilk a.k.a. Bas is a Visual Development Artist and Illustrator, who is also working as a freelancer for the devcom team. This 2nd live drawing session will contain more art, more fun – maybe some lame dad jokes... ^^

Interview: Klaus Scherwinski (Storyboard Artist)
5:00 pm - 6:00 pm

This is a mega highlight - a clear "MUST NOT MISS"!

Klaus Scherwinski is a Visual Development Artist with 15+ years of experience in the art industry. Recent projects: "Horizon Forbidden West", "Avatar: Frontiers of Pandora".

Started out as illustrator for pen and paper roleplaying games and as a comic artist. Worked at CRYTEK (Germany) as storyboard and marketing artist, creating concept art, storyboards and marketing material for IPs like "RYSE", "Homefront2", "Warface" and "HUNT: Horros of the Gilded Age". Educator for graphic storytelling, design and art at institutions like University of Bielefeld, H_da Hochschule Darmstadt, SAE Institute (Athens, London, Berlin, Hamburg, Munic, Milano, Stuttgart, Zurich) and others.

Clients include, Ubisoft, Guerrilla Games, CRYTEK, IO-Interactive,Guerrilla Games Plastic Wax, Axis Animation, ITV, Wizards of the Coast, IDW Publishing, Paizo Publishing, Black Library, Catalyst Game Labs, Fantasy Flight Games, Black Book Edition, Nintendo of Europe, and many more.

Session: Quixel
6:00 pm - 6:45 pm

feat. Luis Cataldi, Lead Evangelist at Quixel / Epic Games Session special, powered by 80 Level!

Community Fun & Goodbye
6:45 pm - 7:30 pm

Be a part of our Art & Animation artist gallery on Facebook!

How it works:

  • Send us your artwork & details

  • Get your followers to vote for your artwork before December 15, 2021

The TOP 3 artworks with the most likes can win a full conference pass for devcom Developer Conference 2022 and devcom Merchandise Store vouchers*!

*Prizes:
1st place: devcom Developer Conference pass for 2022 + devcom Merchandise Store item of choice
2nd + 3rd place: devcom Merchandise Store item of choice

REGISTER HERE

Instagram Artist Takeover

In the wake of the devcom Art & Animation summit, we proudly present a couple of valuable Instagram takeovers!
Each artist will publish images and reels on our devcom Instagram account for 2 days to learn, ask questions, get inspired, laugh and create with them!

#devcomAAtakeover2021
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Rick Hoppmann

@tinymoss

Follow on Instagram
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Anna Mimik

@anna_mimik

Follow on Instagram
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Sebastián González Majó

@stianest

Follow on Instagram

80 Level is pleased to be a Partner at the devcom Art & Animation Summit on December 14-15, 2021.

The 80 Level Talent platform helps creative job seekers worldwide find their dream job. Visit our virtual booth to learn how to take your creative career to the next level.

Be a Partner of the Art & Animation Summit

Use your virtual booth to present what you and your company have to offer.

In our sponsoring packages we include visibility on our website, social media channels, newsletters, Twitch program and in the PINE event app.

60% of our anticipated attendees are working Senior / Lead positions, with significant experience in their fields.

Numerous networking opportunities are available throughout the devcom Art & Animation Summit.
devcom Art & Animation Summit can help you to present yourself to new talents for your company.
Be it newcomers or veterans with a creative focus, find them within our attendees.

We offer various ways for you to become a sponsor, exhibitor or partner and meet your target audience at the devcom Art & Animation Summit, from give-aways to digital advertisements or even special sessions.

We’re looking forward to hearing from you!

Roufina Guenkova
(they
/them)
Head of Sales
roufina@devcom.global

Astrid Gooding
(she/her)
Sales Manager DACH
astrid@devcom.global

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