From Tuesday, August 22, to Thursday, August 24, the devcom Tutorials give you the chance to learn some tips and tricks from the experts. You want to know how to build voice-enabled games with Alexa? Or how to survive launch day? Join the devcom Tutorials!
Please note that some of the Tutorials require preparation.
All devcom Tutorials take place at devcom Developer Lounge 2, Hall 4.1., Koelnmesse
Tuesday, August 22, 1.30 – 3 pm
Alexa is the speech and personal assistant technology behind Amazon Echo. Alexa offers a full-featured set of APIs and SDKs, like the Alexa Skills Kit (ASK), that you can use to teach Alexa new skills, of any type, including games. This hands-on workshop will provide a walkthrough of the latest Alexa Skills Kit specifically applied to gaming and interactive storytelling. A great voice experience stems from great voice design. In the first part of this workshop you will learn voice design best practices as well as get hands-on experience through short group activities. You will then apply those concepts and learn how to build games for Alexa enabled devices running on serverless AWS services Amazon DynamoDB and AWS Lambda.
Please visit our schedule for the preparation requirements!
Amazon Alexa, Technical Evangelist
Andrea is a Technical Evangelist for Amazon Alexa. In this role, he is travelling the world to share stories, learnings and best practices for building voice-enabled experiences, aka Skills, with Alexa. Before that he worked on both sides of software development as a full stack developer and as a product manager.When not prototyping new Alexa Skill ideas or championing the needs of developers, he enjoys composing music and working on random projects with NodeJS + TypeScript + Webpack + React + Redux. For the latter, he hopes one day to spend the majority of his time coding and not fighting with the build process.You can reach out to him on Twitter at @muttonia.
Alexa is Amazon’s voice service and the brain behind millions of devices like the Amazon Echo, Echo Dot, and Echo Show. Alexa provides capabilities, or skills, that enable customers to create a more personalized experience.
Tuesday, August 22, 3.30 – 6 pm
The example scene “Lighten Up” provides new users with a framework to set up their own scenes using the tool Schematyc. Schematyc is a graphing implementation similar to Flow Graph that allows for advanced collections of components to be assembled which previously was only possible through LUA scripting or C++/C# programming.
Various mechanics are covered in the session that include input, movement, physics, sound, particles, and volumes. We hope to see all users build upon the sample and showcase the flexibility that Schematyc brings to the CRYENGINE V toolset.
Audience addressed: Designers, Programmers, Artists
Collin Bradford Bishop
Product Manager, CRYENGINE
Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee instructional content for JSOC and to train special operatives for predeployment. Throughout his career, he has focused on pushing the boundary between film and games with real-time rendering. He is currently the CRYENGINE Product Manager at Crytek, where he facilitates engine development with a direct impact on the community and maintains a close connection with the CRYENGINE user base.
Wednesday, August 23, 1 – 3 pm
This tutorial gives an overview on how to build and operate a scalable backend service for mobile games.
Attendees will learn about technological options for the client-to-server interaction and how to architect a cloud-based backend infrastructure that reduces the risk of “catastrophic success” on launch day.
The session will conclude with a look back on our own recent game launch and how our architectural choices held up in reality.
Building backend architectures in the games industry and enterprise environments for over ten years. Likes functional programming languages and automation.
Thursday, August 24, 12 – 2 pm
In this 2 hour masterclass Sjoerd De Jong will dive into the depths of Unreal Engine 4 rendering. From the perspective of an artist Sjoerd will go through a big portion of the real time rendering process the engine runs through each frame, and what its practical implications are on art production. The masterclass will focus primarily on occlusion, geometry, and lighting rendering in order to give the attendees a better understanding of performance considerations, art pipeline, and rendering features of Unreal Engine 4. The class targets both game developers and people from the film, architecture or visualization industries.
Sjoerd de Jong
Epic Games, Evangelist
As Evangelist for Epic Games, Sjoerd travels around Europe to talk about and teach Unreal Engine 4. With 18 years of experience in the Unreal Engine, Sjoerd is an expert at a wide range of topics. Throughout his diverse career he has worked in everything ranging from AAA development to running his own indie studio to education. His most recently released game is The Solus Project for PC and Xbox One, with full VR support.
AEstablished in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling Unreal series of games, the billion-dollar blockbuster Gears of War franchise, the groundbreaking Infinity Blade line of mobile games, and it’s current games Paragon and Fortnite. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic has studios located in North Carolina, Washington, Utah, UK, Germany, China, Korea and Japan.