The growing list of speakers at the devcom developer conference now includes yet another games industry legend: Tim Sweeney, founder and CEO of Epic Games, will deliver the business keynote on the final day of the devcom developer conference. This was announced today by Aruba Events, Koelnmesse and BIU – The German Games Industry Association, the organizers of devcom. Sweeney has many years of experience developing the popular Unreal Engine, giving him a unique perspective on the intersection between AAA and indie games, as well as mobile and PC markets. His talk on augmented reality, virtual reality and the development of the metaverse emphasizes devcom’s focus on exploring the key issues facing the games industry today. In addition to Sweeney, the following speakers have confirmed their appearance: Rebecca Harwick (Lead Writer at Wooga) will talk about the role of collaboration in making story-driven games, Brendan Green (Creative Director at Bluehole Studio) will explain how PlayerUnknown’s Battlegrounds became the phenomenon it is today, and PJ Esteves (Studio Director of Playsnak) will address common problems in prototyping Virtual Reality games. Craig Morrison (Blizzard Entertainment), Alexander Fernandez (Streamline Studios) and Ivan Buchta (Bohemia Interactive) will also speak at the event, as has been previously announced. Further speakers include: Rusimov Cvetan (Imperia Online), Oscar Clark (Unity), Adrian Goersch (Black Forest Games), Callum Underwood (Oculus) and Jose Paredes (Reflections). The remaining speakers, talks and keynote topics will be announced in the following weeks. Beyond Sweeney’s lecture, there will be one more business keynote, as well as two public keynotes open to gamescom attendees.
All in all, devcom includes over 50 talks, panels and workshops, featuring speakers from all branches of the industry and covering a wide range of topics, focusing on mobile games, virtual reality and game design.
A selection of further highlight talks:
Brendan Green, Creative Director, Bluehole Studios: From UNKNOWN to PLAYERUNKNOWN: Deconstructing the Phenomenon
Rusimov Cvetan, COO, Imperia Online: Hacking the human brain. Irrational Thinking 101
Jose Paredes, Reflections – a Ubisoft Studio: The Division Underground DLC: Procedural generation
PJ Esteves, Studio Director, Playsnak: PROTOTYPING VR SUCKS! Embrace Chaos, Think Less, Feel more
Rebecca Harwick, Lead Writer, Wooga: Best Practices for Narrative Collaboration Across Disciplines in Story-Driven Games