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devcom: More Highlights of the Conference Program Revealed

A preliminary list of speakers and sessions for the devcom developer conference is now available on the homepage of devcom / Its organizers have announced further prominent speakers, including members of Remedy Entertainment, Github and Team17

Cologne, July 11, 2017 | Aruba Events, Koelnmesse and BIU – the German Games Industry Association, have announced that the devcom developer conference website has been updated with a preliminary list of speakers and sessions. This allows us to present a sneak peek at the conference program while the last details are being finalized. Beyond the renowned speakers from companies such as Blizzard, Blue Hole, Bohemia Interactive, Ubisoft, Unity and Epic Games that have been announced in previous weeks, members of Remedy Entertainment, Team17 and Github will provide additional insight.

A selection of highlight talks:

Virtual Reality: Aside from the keynote delivered by Tim Sweeney (Epic Games), additional talks by high-ranking representatives of companies like Oculus, Playsnak and Unity will continue to delve into the subject of VR/AR. One notable session in this segment is the talk Pushing boundaries of VR / AR in the automotive industry by David Kuri and Florian Uhde (Volkswagen), who will examine the topic outside of the normal game development context. Furthermore, Bob Heubel of Immersion will talk about Designing for the Senses: Creating Presence for VR and Šarūnas Ledas of Tag of Joy is dedicating her talk to AR with Location-based AR games: innovating gameplay and interaction.

Development: Technical talks and lectures on game development topics form the backbone of devcom, whether focused on indie games or AAA projects. Ville Ruusutie of Remedy (Alan Wake) will tackle the trendy topic of Motion Matching, Miriam Popescu of Limbic will speak about Designing AI for flaregames’ Hit Game Zombie Gunship Survival, and Taylor Blau of Github will provide hints on the practical use of Unity with Github: Using Unity with GitHub and Git LFS.

Mobile Games: Mobile is one of the core topics of devcom and one of the highlights in this segment is the visionary talk by Christopher Kassulke of Handygames: What is the next hot shit? How can you predict the future and what is the advantage to be an early mover in games?

Business: In his talk Gattaca – Building a 60 People Game Developer in Germany, Adrian Goersch of Black Forest Games will speak about the growth potential and risks as a developer in Germany. Kevin Carthew of Team17 will share the success story of their 2014 game The Escapists in his talk The Escapists: From unknown indie to mobile no. 1.

Marketing: A variety of talks in this segment will deal with new forms of marketing, from influencer relations to performance marketing. In his lecture The business of influencer marketing Brian Dodge, founder of Spartan Elite Advertising, will lay out the essentials of the business.

Additional speakers, talks and keynotes will be announced in the coming weeks. Beyond Sweeney’s lecture, there will be one more business keynote, as well as two public keynotes open to gamescom attendees.

All in all, devcom includes over 50 talks, panels and workshops, featuring speakers from all branches of the industry and covering a wide range of topics, focusing on mobile games, virtual reality and game design.

The brand new games industry meeting devcom will take place for the first time this summer as a side event to gamescom. From the 20th to the 24th of August (Sunday to Thursday), devcom will offer a varied lineup of events, including the devcom developer conference on Monday, the devcom summits and a new networking area, the devcom developer lounge.

devcom also includes workshops, summits, master classes and matchmaking:

  • devcom master classes – high class workshops for up to 40 attendees with international speakers hosted in the devcom developer lounge
  • devcom tutorials – up to four separate hands-on tutorials on how to use the latest technology, engines or advertising tools hosted in the devcom developer lounge
  • devcom summits – three special interest focussed summits on Mobile Gaming and Innovation, VR/ AR/ MR as well as Influencer Marketing.

In addition to devcom, gamescom’s own official keynotes will take place from Tuesday to Thursday. Finally, this exclusive program will be rounded out by the indie conference RESPAWN. With its wide range of talks, workshops, tutorials and keynotes, devcom has the right event for anybody working in the games industry, from students of game design and young professionals to senior developers and managers in leadership roles.

You can find additional information on devcom and its individual events and conferences at devcom.global

By | 2017-07-20T14:14:21+02:00 July 20th, 2017|Press Release|

Preliminary Session and Speakers List revealed

The devcom website has been updated with a preliminary list of speakers and sessions. This allows us to present a sneak peek at the conference program while the last details are being finalized. Beyond the renowned speakers from companies such as Blizzard, Blue Hole, Bohemia Interactive, Ubisoft, Unity and Epic Games that have been announced so far, members of Remedy Entertainment, Team17 and Github will provide additional insight.

A selection of highlight talks:

Aside from the keynote delivered by Tim Sweeney (Epic Games), additional talks by high-ranking representatives of companies like Oculus, Playsnak and Unity will continue to delve into the subject of VR/AR. One notable session in this segment is the talk Pushing boundaries of VR / AR in the automotive industry by David Kuri and Florian Uhde (Volkswagen), who will examine the topic outside of the normal game development context.

 

Technical talks and lectures on game development topics form the backbone of devcom, whether focused on indie games or AAA projects. Ville Ruusutie of Remedy (Alan Wake) will tackle the trendy topic of Motion Matching, Miriam Popescu of Limbic will speak about Designing AI for flaregames’ Hit Game Zombie Gunship Survival, and Taylor Blau of Github will provide hints on the practical use of Unity with Github: Using Unity with GitHub and Git LFS.

 

 

Mobile Games: Mobile is one of the core topics of devcom. Christopher Kassulke’s (HandyGames) visionary talkWhat is the next hot shit? How can you predict the future and what is the advantage to be an early mover in games?“ is one of the highlights in this segment.

 

 

Business: In his talk Gattaca – Building a 60 People Game Developer in Germany, Adrian Goersch of Black Forest Games will speak about the growth potential and risks as a developer in Germany. Kevin Carthew of Team17 will share the success story of their 2014 game The Escapists in his talk The Escapists: From unknown indie to mobile no. 1.

 

 

Marketing: A variety of talks in this segment will deal with new forms of marketing, from influencer relations to performance marketing. In his lecture The business of influencer marketing Brian Dodge, founder of Spartan Elite Advertising, will lay out the essentials of the business.

 

 

By | 2017-07-14T09:08:54+02:00 July 11th, 2017|Uncategorized|

Business Keynote by Epic Games’ Founder Tim Sweeney

Tim Sweeney, Founder of Epic Games

The growing list of speakers at the devcom developer conference now includes yet another games industry legend: Tim Sweeney, founder and CEO of Epic Games, will deliver the business keynote on the final day of the devcom developer conference. This was announced today by Aruba Events, Koelnmesse and BIU – The German Games Industry Association, the organizers of devcom. Sweeney has many years of experience developing the popular Unreal Engine, giving him a unique perspective on the intersection between AAA and indie games, as well as mobile and PC markets. His talk on augmented reality, virtual reality and the development of the metaverse emphasizes devcom’s focus on exploring the key issues facing the games industry today. In addition to Sweeney, the following speakers have confirmed their appearance: Rebecca Harwick (Lead Writer at Wooga) will talk about the role of collaboration in making story-driven games, Brendan Green (Creative Director at Bluehole Studio) will explain how PlayerUnknown’s Battlegrounds became the phenomenon it is today, and PJ Esteves (Studio Director of Playsnak) will address common problems in prototyping Virtual Reality games. Craig Morrison (Blizzard Entertainment), Alexander Fernandez (Streamline Studios) and Ivan Buchta (Bohemia Interactive) will also speak at the event, as has been previously announced. Further speakers include: Rusimov Cvetan (Imperia Online), Oscar Clark (Unity), Adrian Goersch (Black Forest Games), Callum Underwood (Oculus) and Jose Paredes (Reflections). The remaining speakers, talks and keynote topics will be announced in the following weeks. Beyond Sweeney’s lecture, there will be one more business keynote, as well as two public keynotes open to gamescom attendees.

All in all, devcom includes over 50 talks, panels and workshops, featuring speakers from all branches of the industry and covering a wide range of topics, focusing on mobile games, virtual reality and game design.

A selection of further highlight talks:

Brendan Green, Creative Director, Bluehole Studios: From UNKNOWN to PLAYERUNKNOWN: Deconstructing the Phenomenon

Rusimov Cvetan, COO, Imperia Online: Hacking the human brain. Irrational Thinking 101

Jose Paredes, Reflections – a Ubisoft Studio: The Division Underground DLC: Procedural generation

PJ Esteves, Studio Director, Playsnak: PROTOTYPING VR SUCKS! Embrace Chaos, Think Less, Feel more

Rebecca Harwick, Lead Writer, Wooga: Best Practices for Narrative Collaboration Across Disciplines in Story-Driven Games

 

By | 2017-07-06T13:19:47+02:00 June 27th, 2017|Uncategorized|

First sessions confirmed

Stop Making Sense: 9 Ridiculous Questions #GameDevs Must Ask

Oscar Clark (Rocket Lolly Games / Unity Technologies)

Oscar Clark (Rocket Lolly Games / Unity Technologies) addresses mainly Game Designers and Developers with 9 seemingly ridiculous questions every game dev should ask himself.

The games industry has gained hugely from the use of data and looking at KPIs, ARPDAU, LTV… but in this arms race for the players attention we need to stop for a second and challenge our assumptions of what is possible. We will ask 9 questions which may on the surface sound ridiculous but answering them can give us a fighting chance to stand out.

During this session Oscar plans to challenge every developer to think differently about game design in ways which encourage creativity, accessibility, retention and of course monetisation…and you don’t want to miss out on number 8!

Geodata in Environments of Arma and DayZ

Ivan Buchta (Bohemia Interactive)

In his session, Ivan Buchta (Bohemia Interactive) introduces us to the use of geographic data and GIS, and gives us inspiration to use them as basis for game worlds in both preproduction and production.

Creating large-scale, authentic and consistent landscape environments for Bohemia Interactive’s milsim and survival games requires employment of methods uncommon in the game development industry. The game worlds in size of hundreds of square kilometers providing the gaming environment for its Arma mil-sim series and DayZ survival MMO were developed with help of geodata and geoinformatics. The session highlights why and how the geodata have been used in Bohemia Interactive’s particular virtual landscapes and discusses the ways to alter real-life landscapes to comply with the gameplay requirements.

The Art of Building Amazing Demos

John Cooney (Kongregate)

John Cooney (Kongregate) will teach us “The Art of Building Amazing Demos”, in his session at RESPAWN, which will mainly address indie developers. There’s a craft to making a great demo. Whether it’s for showing at a game expo, giving to a prospective publisher, or even leveraging a demo for a crowdfunding campaign, there’s many layers of detail that go into creating a solid demo.  Avoiding common mistakes, recognizing publisher red flags, and common presentation errors can make or break your demo. With real-world examples, best practices, and exposing the worst pitfalls, this talk is gauged towards making a demo look and feel great for your target audience.

By | 2017-06-20T06:47:39+02:00 June 16th, 2017|Uncategorized|
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