Advisory Board 2017-08-29T08:06:03+02:00

Advisory board

Among the devcom board members are hands-on developers, entrepreneurs, corporate officers and creatives from the cultural sector. They cover many areas of industry expertise and will be responsible for the conference program and speaker selection. Right now the board is hard at work selecting speakers and building the conference program from about 240 qualified lecture and panel entries. The devcom advisory board collectively aims to represent a diverse demographic cross-section of the game and digital media community. More members will join over the next months leading up to the event.

Alexander Fernandez

CEO of Streamline Studios

Alexander Fernandez

Alexander Fernandez is an architect of change. As a visionary entrepreneur, international deal-maker and creative executive extraordinaire, his unique perspectives led Streamline Studios from a small apartment in Amsterdam to a global enterprise with offices in Malaysia, Europe, the United States and Japan.

Matt Firor

President, Zenimax Online-Studios

Matt Firor

Matt is Game Director of “The Elder Scrolls Online” at ZeniMax Online. Formerly, he was a co-founder of Mythic Entertainment, and Producer of the 2001 hit MMOPRG “Dark Age of Camelot”. Going back into the Stone Age, he was designer, producer, writer, and audio designer of 12 other online titles starting from the late 1980’s. He has also worked as an industry consultant.

Rami Ismail

Director, Vlambeer

Rami Ismail

Johan Sjöberg

Chief Product Officer, Paradox Interactive

Johan Sjöberg

Johan Sjöberg is Chief Product Officer at Paradox Interactive where he runs the Product department (Product Management, Production, and Verification) and is responsible for the company’s active product lines, including critically acclaimed, genre defining games such as “Cities: Skylines”, “Pillars of Eternity”, “Hearts of Iron IV” and “Stellaris”. Johan has spent 30 years in the games industry as a developer, agent, and publisher, doing everything from writing, design and production to direct sales and business development.

Senta Jakobsen

Managing Director, Foxglove Studios

Senta Jakobsen

Senta is the Managing Director for Foxglove Studios, which is the mobile division of the THQ Nordic group. As an 18 year veteran of the industry, she has held a variety of positions within both development and management. Her long standing interest in experimenting with different work practices and environments to enable creative development continue to drive her to improve game development.

Marco Accordi Rickards

Executive Director, VIGAMUS Foundation

Marco Accordi Rickards

Journalist and writer Marco Accordi Rickards is VIGAMUS Foundation’s Founder and Executive Director. He’s in charge of VIGAMUS, the Video Game Museum of Rome, Italy; VIGAMUS Academy (Bachelor and Master Degrees in Games at Link Campus University); GameRome International Developers Conference. Editor-in-Chief of GamesVillage Network and many other print magazines (PSM, Retrogame Magazine, Switch Magazine, etc.), he teaches Video Game History and Journalism at the University of Rome “Tor Vergata”. He has published books for several publishers (Mondadori, Carocci, etc.), and is currently working with important cultural institutions such as RAI (Cartoons on the Bay) and Treccani Encyclopedia.

Karoliina Korppoo

Lead Designer, Colossal Order

Karoliina Korppoo

Phil Elliott

Director of Community & Indie Development, Square Enix Collective

Phil Elliott

Phil created Square Enix Collective in 2013 and built it from scratch to offer a range of services for indie developers globally. He also runs the community team in London. Prior to joining Square Enix, Phil ran GamesIndustry.biz for four years, with stints at GameSpot and BBC 5Live before that.

Michael Zillmer

Michael Zillmer

Co-Founder and CEO, InnoGames

Michael Zillmer

Michael Zillmer Michael Zillmer (34) is Co-Founder and Chief Operating Officer of InnoGames. Michael entered the browser game sphere in 2003, still as an apprentice, when he created the game “Tribal Wars” together with the brothers Eike and Hendrik Klindworth. Today, “Tribal Wars” is one of the most successful browser games ever, with millions of registered users and over 30 language versions. Creating the first playable version only took them one month of programming. InnoGames was founded in 2007 as a consequence of this huge success.

Don Daglow

CEO of Daglow Entertainment

Don Daglow

Don DaglowDon Daglow is the CEO of Daglow Entertainment and a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world. His career in game design began in 1971 – before Pong – and he has been designing online titles since 1987 – before the Internet and he is the only games executive who has held leadership positions on every generation of video game consoles since the inception of the industry, and has worked on platforms from the Intellivision in 1980 up through mobile and online games today.

Prof. Dr. Jörg Müller-Lietzkow

Vice Dean/Professor Media Economics and Media Management at University of Paderborn

Prof. Dr. Jörg Müller-Lietzkow

Since 2008, Jörg Müller-Lietzkow is a Professor for Media Organization and Media Systems at the University of Paderborn Institute of Media Studies. In addition, he is the Vice Dean at the University’s department of cultural studies. He is also the speaker of CNETZ, an association that promotes political strategies for the internet. Previously, he was consultant to the Games Acadamy College in Berlin and a Non Executive Member of the Board at Conflutainment, an international consultancy firm that is specialized in music, brand licencing, digital entertainment, social media, and mobile app development.

Alen Ladavac

CTO of Croteam

Alen Ladavac

Glen Schofield

CEO of Sledgehammer Games

Glen Schofield

Glen Schofield is General Manager and Co-founder of Sledgehammer Games, developers of 2014’s Call of Duty: Advanced Warfare. He has been creating video games for over 20 years. Prior to co-founding Sledgehammer Games, Glen was the GM of EA’s Visceral Games Studio and the creator of the award winning Dead Space. While at EA Glen also produced Return of the King, James Bond, and Knock-Out Kings. He has also directed game franchises such as Gex and Blood Omen.

Johannes Roth

CEO of Mimimi Productions

Johannes Roth

Rebecca Harwick

Lead Writer at Wooga

Rebecca Harwick

Rebecca Harwick has over a decade’s worth of experience designing and writing stories for narrative-driven games including Star Wars: The Old Republic and The Elder Scrolls Online. She currently works as lead writer at Wooga, where she drives the creation of top-quality narrative in their hidden object titles and works within the company as a whole to foster a better understanding of game narrative and collaboration between disciplines. In 2016 she also wrote and helped design the indie political simulator Head of State for mobile platforms.

Harald Riegler

CEO of Sproing

Harald Riegler

Benedikt Grindel

Studio Manager, Ubisoft Blue Byte

Benedikt Grindel

After acquiring a master’s degree in Mathematics with a minor in business and a short adventure in the carpet manufacturing industry, Benedikt Grindel joined Ubisoft’s German subsidiary in 1998. With positions in Marketing, Business Development, Production and Operation, he has been involved in many different aspects of the industry. Among the games he worked on, “The Settlers” series holds a special place: Benedikt was producer of this classic PC strategy game brand for more than nine years. Since 2014, he is responsible for Ubisoft Blue Byte: As Studio Manager, Benedikt oversees two sites in Mainz and Düsseldorf with 300 employees, working on brands like “The Settlers” and “Anno” as well as co-development titles such as “For Honor” and “Tom Clancy’s Rainbow Six Siege”.

Arne Peters

ESL

Arne Peters

Arne Peters is responsible for ESLs global strategic relations as well as technology cooperations. He’s been working in the games and technology industry for most of his life, serving in management positions at companies such as Intel, cdv, Atari and Nintendo. At Intel Corporation he was responsible for the games and content strategy for the EMEA region, working with studios and publishers on developing games for the latest PC technologies and growing the PC ecosystem. Prior to joining ESL (Turtle Entertainment), Arne Peters was Managing Director at 505 Games and responsible for the German and Eastern European region.

Tom Putzki

Wargaming

Tom Putzki

Tom Putzki is a veteran in the games industry with a track record of more than 50 games from casual games to full price blockbuster. Tom founded his first own company Piranha Bytes, developer of the “Gothic” series, in 1997. He founded his own consulting company in the beginning of 2006 and advises national and international clients both from the Games Industry and other Industries. Since nearly 6 years Tom is with Wargaming, the publisher and developer of worldwide blockbuster “World of Tanks” as Wargaming Europe Spokesperson.

Emmi Kuusikko

Chief Marketing Officer, Reforged Studios

Emmi Kuusikko

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